measureSpring()
Available from v2.0.8
Based on a spring() configuration and the frame rate, return how long it takes for a spring animation to settle.
tsx
import {measureSpring ,SpringConfig } from "remotion";constconfig :Partial <SpringConfig > = {damping : 200,};measureSpring ({fps : 30,config : {damping : 200,},}); // => 23
tsx
import {measureSpring ,SpringConfig } from "remotion";constconfig :Partial <SpringConfig > = {damping : 200,};measureSpring ({fps : 30,config : {damping : 200,},}); // => 23
Theoretically, a spring animation never ends. There is always a miniscule amount or energy left in the spring that causes tiny movements. Instead, we set a threshold to define when the spring animation is considered done.
Arguments
An object with these keys:
fps
The frame rate on which the spring animation is based on.
threshold
optional - default: 0.005
Defines when the animation should be considered finished. 0.01
means that the animation is finished when it always stays within 1% of the to
value. For example an animation that goes from 0 to 1 is considered finished when the value never leaves the range [0.99, 1.01] after the end point.
Lower values mean the spring duration is longer, higher values result in the spring duration being shorter.
config?
optional
The spring configuration that you pass to spring().
from?
optional - default: 0
The initial value of the animation.
to?
optional - default: 1
The end value of the animation. Note that depending on the parameters, spring animations may overshoot the target a bit, before they bounce back to their final target.